Sine
Last updated
Last updated
The Sine node calculates the sine of an angle value (in radians). It produces a smooth wave output that oscillates between -1 and 1, perfect for creating fluid animations and wave effects.
Value
The angle in radians
Number
No
Value
The sine of the input angle
Number
Drag the Sine node into your graph.
Connect a number to the "Value" input or use the default (0).
The output will be the sine of the input angle, which ranges from -1 to 1.
Use this value for creating wave patterns and smooth oscillations.
The output always ranges between -1 and 1.
For smooth wave patterns, feed the Sine node with continuously increasing values.
Common angles: sin(0) = 0, sin(π/2) = 1, sin(π) = 0, sin(3π/2) = -1.
Cosine: For calculating the cosine function (90° phase-shifted sine).
Tangent: For calculating the tangent function.
Smooth Animations: Create natural, organic motion for UI elements.
Wave Effects: Generate wave patterns for backgrounds, borders, or dynamic layouts.
Periodic Value Generation: Create cycling values for recurring patterns in design tokens.