Sine
What It Does
The Sine node calculates the sine of an angle value (in radians). It produces a smooth wave output that oscillates between -1 and 1, perfect for creating fluid animations and wave effects.
Inputs
| Name | Description | Type | Required |
|---|---|---|---|
| Value | The angle in radians | Number | No |
Outputs
| Name | Description | Type |
|---|---|---|
| Value | The sine of the input angle | Number |

How to Use It
- Drag the Sine node into your graph.
- Connect a number to the "Value" input or use the default (0).
- The output will be the sine of the input angle, which ranges from -1 to 1.
- Use this value for creating wave patterns and smooth oscillations.

Tips
- The output always ranges between -1 and 1.
- For smooth wave patterns, feed the Sine node with continuously increasing values.
- Common angles: sin(0) = 0, sin(π/2) = 1, sin(π) = 0, sin(3π/2) = -1.
See Also
- Cosine: For calculating the cosine function (90° phase-shifted sine).
- Tangent: For calculating the tangent function.
Use Cases
- Smooth Animations: Create natural, organic motion for UI elements.
- Wave Effects: Generate wave patterns for backgrounds, borders, or dynamic layouts.
- Periodic Value Generation: Create cycling values for recurring patterns in design tokens.