Inverse Linear Mapping
What It Does
Maps a value from one numeric range to another, similar to range mapping. It takes a value within a source range and finds the equivalent value in a target range, maintaining the same relative position.
Inputs
value
The value to transform
Number
No
inMin
The minimum of the source range
Number
No
inMax
The maximum of the source range
Number
No
outMin
The minimum of the target range
Number
No
outMax
The maximum of the target range
Number
No
clamp
Whether to restrict the result to the output range
Yes/No
No
precision
Number of decimal places to round to
Number
No
Outputs
value
The transformed value in the new range
Number

How to Use It
Drag the Inverse Linear Mapping node into your graph.
Set "value" to the number you want to transform (e.g., 0.5).
Define your source range with "inMin" (e.g., 0) and "inMax" (e.g., 1).
Define your target range with "outMin" (e.g., 0) and "outMax" (e.g., 100).
Choose whether to clamp the result to the output range.
Set the "precision" for decimal rounding (default is 2).
Run the graph—with the example values, your output will be 50.
Tips
Ensure inMin and inMax are different values to avoid division by zero.
The output range can be reversed (e.g., outMin=100, outMax=0) to invert the mapping.
When clamp is enabled, the output will never exceed the output range boundaries.
See Also
Range Mapping: A similar node in the Math category with the same functionality.
Lerp: For linear interpolation between two values.
Clamp: For restricting a value within a specific range.
Use Cases
Responsive Design: Map screen dimensions to appropriate element sizes.
Data Visualization: Convert raw data values to pixel coordinates for display.
Animation Control: Transform timing values into position, opacity, or scale values.
Normalization: Convert values from different scales into a common range (often 0-1).
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