Cosine

What It Does

The Cosine node calculates the cosine of an angle value (in radians). It's particularly useful for creating oscillating patterns, circular movements, and wave effects in design.

Inputs

Name
Description
Type
Required

Value

The angle in radians

Number

No

Outputs

Name
Description
Type

Value

The cosine of the input angle

Number

How to Use It

  1. Drag the Cosine node into your graph.

  2. Connect a number to the "Value" input (e.g., 3.15) or use the default (0).

  3. The output will be the cosine of the input angle, which ranges from -1 to 1.

  4. Use this value for creating cyclic patterns and oscillations.

Tips

  • The output always ranges between -1 and 1.

  • Use multiples of π (3.14159...) for common angles: 0 gives 1, π/2 gives 0, π gives -1.

See Also

  • Sine: For calculating the sine function (phase-shifted cosine).

  • Tangent: For calculating the tangent function.

Use Cases

  • Circular Motion: Create circular or elliptical movements in animations.

  • Wave Patterns: Generate smooth wave patterns for transitions or visual effects.

  • Color Cycling: Create natural color oscillations by driving color components with cosine values.

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